JNR
Creator profile / Steam profile
Tracked items
104
Total subscribers
4,237,483
Avg 7d growth
+0.16%
Fastest growing
Portfolio
| Mod | Game | Subscribers | Growth since tracked | Breakout |
|---|---|---|---|---|
| Unique Reworked: Qhapaq Ñan (Inca) | Sid Meier’s Civilization® VI | 5,517 | +0.7% | 54.63 |
| Mixed Farms | Sid Meier’s Civilization® VI | 67,672 | +1.3% | 78.61 |
| District Expansion: Industry | Sid Meier’s Civilization® VI | 167,929 | +0.9% | 74.97 |
| Suburban Roads | Sid Meier’s Civilization® VI | 81,270 | +0.3% | 70.28 |
| District Expansion: Commerce | Sid Meier’s Civilization® VI | 171,451 | +0.8% | 74.68 |
| District Expansion: Worship | Sid Meier’s Civilization® VI | 158,181 | +0.8% | 73.8 |
| Bonus Resource Improvements | Sid Meier’s Civilization® VI | 61,826 | +0.7% | 69.77 |
| Enlightenment Governments (Project 6T) | Sid Meier’s Civilization® VI | 28,816 | +1.2% | 75.59 |
| District-Themed Recruiting | Sid Meier’s Civilization® VI | 44,283 | +0.3% | 69.87 |
| Decommission Power Plants | Sid Meier’s Civilization® VI | 23,664 | +0.7% | 72.4 |
| 2x Slower Global Warming | Sid Meier’s Civilization® VI | 10,151 | +0.6% | 69.82 |
| El Alto (World Wonder) | Sid Meier’s Civilization® VI | 15,012 | +1.1% | 75.33 |
| More Coastal Flooding: 80% | Sid Meier’s Civilization® VI | 11,306 | +0.8% | 68.18 |
| Unique Great People: Tycoons (America) | Sid Meier's Civilization VII | 513 | +1.0% | 31.34 |
| District Expansion: Spirituality | Sid Meier’s Civilization® VI | 144,993 | +1.0% | 75.08 |
| Unique Building: Dojo (Japan) | Sid Meier’s Civilization® VI | 36,345 | +4.4% | 77.18 |
| Unique Building: Dragon Kiln (China) - 龍窯 / 龙窑 | Sid Meier’s Civilization® VI | 7,467 | +0.7% | 53.95 |
| Civ VII Teaser Era Background Art (Project 6T) | Sid Meier’s Civilization® VI | 4,669 | +3.1% | 56.68 |
| Denser Vegetation (for Civ V Skin) | Sid Meier’s Civilization® VI | 56,940 | +0.4% | 69.43 |
| Green Cities - Districts in Forest | Sid Meier’s Civilization® VI | 88,261 | +0.2% | 70.36 |
| District Expansion: Aqueduct | Sid Meier’s Civilization® VI | 166,277 | +0.9% | 74.66 |
| National Projects: Satellites | Sid Meier’s Civilization® VI | 85,291 | +0.4% | 72.94 |
| Great Explorers (Great People Pack) | Sid Meier’s Civilization® VI | 26,376 | +1.9% | 74.57 |
| Unit Expansion: Future | Sid Meier’s Civilization® VI | 29,670 | +1.9% | 79.71 |
| Policy Pack: Future Governments | Sid Meier’s Civilization® VI | 30,775 | +0.8% | 56.4 |
| Culture Bomb for Government Plaza | Sid Meier’s Civilization® VI | 7,342 | +0.3% | 63.84 |
| Ideologized Artifacts | Sid Meier's Civilization VII | 602 | +0% | 5.13 |
| Bavaria (Ludwig II.) | Sid Meier’s Civilization® VI | 4,603 | +1.2% | 56.68 |
| Wonder Filters for Enhanced Mod Manager | Sid Meier’s Civilization® VI | 725 | +0.3% | 11.46 |
| More Coastal Flooding: 60% | Sid Meier’s Civilization® VI | 6,122 | +0.5% | 55.49 |
| Specialist Progression | Sid Meier’s Civilization® VI | 44,096 | +0.6% | 69.47 |
| Effect Swap: Khmer x Baray | Sid Meier's Civilization VII | 143 | +0% | 2.97 |
| Unique Great People: Junkers (Prussia) | Sid Meier's Civilization VII | 343 | +0% | 29.16 |
| District Expansion: Military | Sid Meier’s Civilization® VI | 162,861 | +0.9% | 75.23 |
| Grand Eras (Project 6T Core) | Sid Meier’s Civilization® VI | 52,768 | +1.4% | 78.96 |
| District Expansion: Goverment (Tier 4) | Sid Meier’s Civilization® VI | 88,266 | +0.5% | 72.11 |
| Tundra Civilizations Rebalanced | Sid Meier’s Civilization® VI | 5,945 | +0.6% | 52.2 |
| Unit Expansion: Aircraft (Project 6T) | Sid Meier’s Civilization® VI | 39,264 | +1.3% | 73.94 |
| Ski Resort Complexity | Sid Meier’s Civilization® VI | 24,926 | +0.7% | 72.59 |
| Unique District: Levittown (America) | Sid Meier’s Civilization® VI | 3,260 | +0.7% | 16.23 |
| Monochrome Era Background Art (Project 6T) | Sid Meier’s Civilization® VI | 14,002 | +0.9% | 53.91 |
| Severe Weather: Climate Disasters Tweaked | Sid Meier’s Civilization® VI | 18,826 | +0.8% | 70.01 |
| 1.5x Slower Global Warming | Sid Meier’s Civilization® VI | 14,489 | +0.8% | 67.93 |
| Policy Pack: Corporations | Sid Meier’s Civilization® VI | 24,827 | +1.0% | 56.62 |
| Great Library Rework (World Wonder) | Sid Meier's Civilization VII | 4,659 | +0% | 12.94 |
| Age Progression Customization | Sid Meier's Civilization VII | 2,875 | +0% | 27.22 |
| Unlockables Re-Sorted | Sid Meier's Civilization VII | 784 | +0% | 6.21 |
| Unlock All Syncretism | Sid Meier's Civilization VII | 652 | +1.6% | 21.89 |
| Game Setup Backgrounds | Sid Meier's Civilization VII | 150 | +0% | 18.78 |
| Isolationist Triumphs | Sid Meier's Civilization VII | 186 | +0% | 13.76 |
| Unit Expansion: Infantry (Project 6T) | Sid Meier’s Civilization® VI | 38,637 | +1.3% | 73.51 |
| Rush Housing with Builders | Sid Meier’s Civilization® VI | 42,255 | +0.4% | 67.76 |
| Flood Barriers Cost Scaling Adjustment | Sid Meier’s Civilization® VI | 20,587 | +0.6% | 71.99 |
| Carbon Recapture Unlocked by Tech | Sid Meier’s Civilization® VI | 20,983 | +0.7% | 68.19 |
| Stone rocks! | Sid Meier’s Civilization® VI | 48,152 | +0.9% | 76.63 |
| District Expansion: Suburbs | Sid Meier’s Civilization® VI | 136,852 | +1.1% | 75.85 |
| Renewable Energy Complexity | Sid Meier’s Civilization® VI | 94,527 | +0.3% | 70.99 |
| District Expansion: Campus | Sid Meier’s Civilization® VI | 166,009 | +0.9% | 74.5 |
| District Expansion: Diplomacy | Sid Meier’s Civilization® VI | 54,613 | +4.1% | 82.05 |
| District Expansion: Entertainment | Sid Meier’s Civilization® VI | 152,864 | +1.0% | 75.18 |
| Policy Pack: Recon & Siege | Sid Meier’s Civilization® VI | 9,903 | +3.0% | 60.85 |
| District Expansion: Theater | Sid Meier’s Civilization® VI | 161,050 | +0.9% | 74.18 |
| Fresh Water Infrastructure | Sid Meier’s Civilization® VI | 69,273 | +0.6% | 72.84 |
| Clean Nuclear Power | Sid Meier’s Civilization® VI | 34,618 | +0.8% | 75.67 |
| Alliances Expanded | Sid Meier’s Civilization® VI | 41,748 | +0.7% | 74.93 |
| Ancient Paragons (Great People Pack) | Sid Meier’s Civilization® VI | 20,554 | +2.2% | 59.98 |
| Workable Mountains for Everyone | Sid Meier’s Civilization® VI | 29,820 | +0.8% | 71.62 |
| Unit Expansion: Naval (Project 6T) | Sid Meier’s Civilization® VI | 38,151 | +1.4% | 74.17 |
| 3x Slower Global Warming | Sid Meier’s Civilization® VI | 18,861 | +0.8% | 71.48 |
| Hammurabi Tweak for Urban Complexity | Sid Meier’s Civilization® VI | 38,734 | +0.9% | 74.17 |
| Happy Districts - Appeal Rebalanced | Sid Meier’s Civilization® VI | 45,889 | +0.3% | 70.05 |
| Policy Pack: Maritime | Sid Meier’s Civilization® VI | 23,233 | +1.3% | 56.55 |
| Climate Balance - Complete Pack | Sid Meier’s Civilization® VI | 26,719 | +0.5% | 71.88 |
| Policy Pack: Environment | Sid Meier’s Civilization® VI | 28,783 | +0.9% | 56.07 |
| Denser Vegetation (Standalone) | Sid Meier’s Civilization® VI | 135,521 | +0.4% | 73.18 |
| Savannah | Sid Meier’s Civilization® VI | 44,823 | +1.7% | 79.46 |
| Wetlands | Sid Meier’s Civilization® VI | 161,204 | +0.7% | 75.06 |
| Unique Improvement: Castrum (Rome) | Sid Meier’s Civilization® VI | 14,118 | +0.4% | 52.09 |
| Loyalty from Great Generals | Sid Meier’s Civilization® VI | 12,482 | +0.2% | 46.98 |
| Legitimate Authority | Sid Meier’s Civilization® VI | 5,024 | +2.5% | 74.92 |
| Community Patch | Sid Meier’s Civilization® VI | 8,792 | +1.6% | 77.59 |
| Unique District: Eanna (Sumer) | Sid Meier’s Civilization® VI | 6,249 | +1.0% | 53.83 |
| Deforestation: More Gradual and Severe | Sid Meier’s Civilization® VI | 17,996 | +0.8% | 69.31 |
| Unique Building: Kūrag (Scythia) | Sid Meier’s Civilization® VI | 5,395 | +1.2% | 54.51 |
| City State Bonuses: Community Update | Sid Meier’s Civilization® VI | 37,018 | +0.3% | 70.81 |
| Engineers can rush Walls | Sid Meier’s Civilization® VI | 15,538 | +0.8% | 71.01 |
| Unit Expansion: Artillery (Project 6T) | Sid Meier’s Civilization® VI | 36,342 | +1.4% | 76.14 |
| Progressive Power Consumption | Sid Meier’s Civilization® VI | 54,648 | +0.4% | 71.06 |
| Unit Expansion: Cavalry (Project 6T) | Sid Meier’s Civilization® VI | 36,735 | +1.4% | 75.99 |
| Area 51 - World Wonder + Alien Units | Sid Meier’s Civilization® VI | 24,641 | +0.2% | 52.05 |
| S.E.T.I. (World Wonder) | Sid Meier’s Civilization® VI | 16,995 | +0.4% | 68.91 |
| Oasis Caravanserai | Sid Meier’s Civilization® VI | 23,604 | +0.3% | 50.68 |
| Sappers (Project 6T) | Sid Meier’s Civilization® VI | 21,973 | +1.3% | 57.73 |
| Prehistoric Hunting - Scout Camps | Sid Meier’s Civilization® VI | 15,828 | +0.6% | 53.97 |
| Open Ranges | Sid Meier’s Civilization® VI | 11,135 | +0.7% | 68.96 |
| Building Expansion (Light Edition) | Sid Meier’s Civilization® VI | 36,305 | +0.5% | 70.9 |
| Unique Reworked: Carnival (Brazil) | Sid Meier’s Civilization® VI | 9,671 | +0.5% | 52.71 |
| Unique Reworked: Yongle (China) | Sid Meier’s Civilization® VI | 4,641 | +0.8% | 52.56 |
| More Coastal Flooding: 100% | Sid Meier’s Civilization® VI | 8,844 | +0.2% | 56.2 |
| Concise Specialists Lens | Sid Meier's Civilization VII | 40,888 | +6.2% | 65.11 |
| Obsolete Buildings Normalized | Sid Meier's Civilization VII | 223 | +0% | 27.74 |
| Effect Swap: Partisan x Stuka | Sid Meier's Civilization VII | 108 | +0% | 0.87 |
| Aging Warehouses | Sid Meier's Civilization VII | 4,633 | +0.5% | 36.18 |
| Castles - Better Forts | Sid Meier’s Civilization® VI | 15,923 | +0.5% | 72.37 |