3rd Sturm Panzer
Creator profile / Steam profile
Tracked items
113
Total subscribers
88,481
Avg 7d growth
+-0.05%
Fastest growing
Portfolio
| Mod | Game | Subscribers | Growth since tracked | Breakout |
|---|---|---|---|---|
| Aspiring Champions uptiered | Total War: WARHAMMER III | 595 | +0% | 9.28 |
| Barriers and elite sizes for Elves | Total War: WARHAMMER III | 68 | +9.4% | 55.29 |
| Empire economy improved | Total War: WARHAMMER III | 392 | +0% | 20.35 |
|
Create a free account to unlock the full creator portfolio. See every tracked mod, subscriber movement, breakout pressure, and ranking signal. Register to see all rows |
||||
| Mindcontrolled Empire units for Drycha | Total War: WARHAMMER III | 429 | +0% | 9.82 |
| Disk units for Tzeentch | Total War: WARHAMMER III | 316 | +0% | 0 |
| Tzeentch Disk warrior unit | Total War: WARHAMMER III | 198 | +0.5% | 6.49 |
| Ranged units for ogre kingdoms | Total War: WARHAMMER III | 1,291 | +0% | 9.67 |
| City squalor forcing more building variety | Total War: WARHAMMER III | 9 | +0% | 0 |
| Cleaned and fixed up chaos dwarf bugged economy | Total War: WARHAMMER III | 279 | +0% | 5.98 |
| Tabletop Caps scale with lord's level | Total War: WARHAMMER III | 57 | +0% | 0 |
| Fatigue bugfix and balance | Total War: WARHAMMER III | 37 | +0% | 5.82 |
| Kislev economy balanced | Total War: WARHAMMER III | 595 | +0% | 0 |
| AstraMilitarum rebalance | Warhammer 40,000: Gladius - Relics of War | 1 | +0% | 26.51 |
| 1 turn build times | Total War: WARHAMMER III | 413 | +0% | 27.11 |
| Empire armored infantry | Total War: WARHAMMER III | 733 | +0.4% | 26.43 |
| Old sacrificial grounds building effects for wood elves | Total War: WARHAMMER II | 260 | +0.8% | 56.87 |
| No climate penalties | Total War: WARHAMMER III | 16,312 | +0.5% | 37.87 |
| Markus Wulfhart aggression provides benefits | Total War: WARHAMMER III | 747 | +0.1% | 8.86 |
| -100 aversion for all factions | Total War: WARHAMMER III | 135 | +2.9% | 53.03 |
| 75% Upkeep increase for units and generals | Total War: WARHAMMER III | 16 | +0% | 10 |
| 4 Hellcannons per unit | Total War: WARHAMMER III | 188 | +0% | 3.07 |
| Beastmen buildings expanded | Total War: WARHAMMER III | 471 | +0% | 6.82 |
| Wood elf outpost expansion | Total War: WARHAMMER III | 8,355 | +0% | 14.98 |
| 60 men aspiring champions | Total War: WARHAMMER III | 335 | +4.3% | 54.68 |
| Scaling Wood Elf outpost economy | Total War: WARHAMMER II | 2,142 | +0.1% | 52.72 |
| Thunderbarge no cap and 1 turn recruitment | Total War: WARHAMMER II | 867 | +0.1% | 44.41 |
| Double reinforcement times | Total War: WARHAMMER III | 124 | +0% | 3.26 |
| Extra high elf and ogre Animals for Wood Elves submod | Total War: WARHAMMER III | 199 | +0% | 0 |
| Major cities unwalled battles | Total War: WARHAMMER III | 58 | +0% | 0 |
| Half upkeep for buildings | Warhammer 40,000: Gladius - Relics of War | 65 | +5.3% | 57.78 |
| Necron unit rebalance | Warhammer 40,000: Gladius - Relics of War | 32 | +14.8% | 64.67 |
| Tzeentch cheat engine | Total War: WARHAMMER III | 230 | +0% | 0 |
| Ork unit balance | Warhammer 40,000: Gladius - Relics of War | 10 | +14.3% | 67.05 |
| Wildwood Rangers Uptiered | Total War: WARHAMMER III | 304 | +0% | 3.07 |
| Tombkings extra basic units | Total War: WARHAMMER III | 206 | +0.5% | 9.29 |
| Tomb Kings income buff | Total War: WARHAMMER II | 1,329 | +1.0% | 60.22 |
| Indestructable towers | Total War: WARHAMMER III | 81 | +0% | 0 |
| Tighter weapon team formation | Total War: WARHAMMER III | 54 | +0% | 0 |
| half price structures | Total War: WARHAMMER III | 215 | +0% | 0 |
| Extra starting locations wood elves | Total War: WARHAMMER II | 189 | +0% | 0 |
| Larger barriers for Tzeentch | Total War: WARHAMMER III | 204 | +0% | 6.66 |
| Glamoured Empire units for Drycha | Total War: WARHAMMER II | 220 | +0% | 6.91 |
| Battle terrain modifiers reworked around speed | Total War: WARHAMMER II | 25 | +0% | 0 |
| 50% Upkeep increase for units and generals | Total War: WARHAMMER III | 338 | +0% | 8.63 |
| Markus wulfhart hostility removed | Total War: WARHAMMER II | 170 | +0% | 0 |
| Clan Angrund upkeep removed | Total War: WARHAMMER II | 179 | +0% | 0 |
| Consistent fatigue effects | Total War: PHARAOH | 18 | +0% | 0 |
| Major settlement provides 2 building slots for wood elves | Total War: WARHAMMER II | 166 | +0% | 0 |
| Mechanicus unit rebalance | Warhammer 40,000: Gladius - Relics of War | 10 | +0% | 10.78 |
| Linear difficulties | Warhammer 40,000: Gladius - Relics of War | 13 | +20.0% | 64.51 |
| Elite Elves access for Drycha | Total War: WARHAMMER II | 338 | +0% | 0 |
| wood elf teleportation cooldown removed | Total War: WARHAMMER III | 3,219 | +0% | 30.75 |
| Slayers pirates for Aranessa Saltspite | Total War: WARHAMMER III | 788 | +0% | 9.99 |
| No native recruitment buildings | Total War: PHARAOH | 33 | +0% | 0 |
| Norscan outpost economy increase | Total War: WARHAMMER II | 177 | +0% | 0 |
| Clan Angrund Eight Peaks upkeep reduced | Total War: WARHAMMER II | 211 | +0.5% | 6.21 |
| Fixed Wood Elf outpost income | Total War: WARHAMMER II | 911 | +0% | 0 |
| Major cities are wood elf forest cities | Total War: WARHAMMER II | 936 | +0% | 0 |
| Forest stalker provides speed and attack | Total War: WARHAMMER II | 106 | +0% | 0 |
| Tau unit rebalance | Warhammer 40,000: Gladius - Relics of War | 13 | +10.0% | 17.41 |
| Major settlements are forest cities and outposts can be upgraded for wood elves | Total War: WARHAMMER III | 6,720 | +0% | 27.87 |
| vampire coast economy rework | Total War: WARHAMMER III | 2,118 | +0% | 12.71 |
| High Elf female archers | Total War: WARHAMMER III | 2,548 | +0% | 44.91 |
| Norsca Skirmisher units | Total War: WARHAMMER III | 937 | +0% | 12.37 |
| Animals recruitable for Wood Elves | Total War: WARHAMMER III | 3,248 | +0% | 38.54 |
| Trains infrastructure building for Chaos dwarves | Total War: WARHAMMER III | 932 | +0% | 14.95 |
| More Linear Barrier Recovery | Total War: WARHAMMER III | 34 | +0% | 2.96 |
| No arsenal/armoury requirements for recruitment | Total War: WARHAMMER III | 86 | +1.2% | 43.98 |
| Tzeentch units gain stealth/stalk | Total War: WARHAMMER III | 3 | +0% | 0 |
| Fatigue linear and heavier | Total War: WARHAMMER III | 23 | +0% | 0 |
| Javelin units for Slaanesh | Total War: WARHAMMER III | 881 | +0% | 82.63 |
| improved ogre outpost food and income | Total War: WARHAMMER III | 837 | +0% | 3.2 |
| Storm of Blades for all Wardancers/singers | Total War: WARHAMMER III | 48 | +2.1% | 0 |
| Tomb Kings Barracks buff | Total War: WARHAMMER II | 268 | +0% | 0 |
| Insidious glamour through Technology for Drycha | Total War: WARHAMMER II | 214 | +0.5% | 53.81 |
| Dwarf artillery rework | Total War: WARHAMMER III | 489 | +0% | 10.83 |
| Return of old Supply Lines | Total War: WARHAMMER III | 79 | +0% | 8.15 |
| Tzeentch's barrier rework | Total War: WARHAMMER III | 42 | +2.3% | 18.62 |
| Landship for Aranessa Saltspite | Total War: WARHAMMER III | 217 | +1.8% | 55.41 |
| Gunpowder Buff | Total War: WARHAMMER III | 315 | +0% | 12.26 |
| Old wood elf outpost army stat scaler | Total War: WARHAMMER III | 354 | +0% | 0 |
| Skaven men sizes rescaled | Total War: WARHAMMER III | 463 | +0% | 13.72 |
| Bug Fix Drycha Sacrificial grounds garrison | Total War: WARHAMMER II | 117 | +0% | 0 |
| Faster lategame building progression | Total War: WARHAMMER III | 114 | +0% | 3.08 |
| Multiplayer campaign speedup | Total War: WARHAMMER III | 84 | +0% | 8.03 |
| Base economy buff for the Vampire coast | Total War: WARHAMMER II | 261 | +0% | 0 |
| Economy and Mobilization rework | Hearts of Iron IV | 37 | +0% | 0 |
| Wood elves forest tactics buff | Total War: WARHAMMER III | 1,307 | +0% | 31.44 |
| Burning chariot matches Exalted flamer ranged stats | Total War: WARHAMMER III | 191 | +0% | 19.8 |
| No agent recruitment | Total War: WARHAMMER III | 114 | +0% | 6.72 |
| 1 agent cap per type | Total War: WARHAMMER III | 58 | +0% | 5.13 |
| Full outpost rework for the Wood elves | Total War: WARHAMMER II | 5,105 | +0.1% | 78.16 |
| Markus wulfhart hostility provides benefits | Total War: WARHAMMER II | 394 | +0% | 6.29 |
| 1400 barrier for Tzeentch infantry | Total War: WARHAMMER III | 259 | +0.4% | 7.67 |
| Wood elf female archers | Total War: WARHAMMER III | 4,402 | +0% | 27.53 |
| All major settlements are warriors of chaos Dark Fortresses | Total War: WARHAMMER III | 1,824 | +0% | 11.43 |
| 50% construction cost reduction | Total War: WARHAMMER III | 377 | +0.5% | 21.81 |
| Improved glamour from technology | Total War: WARHAMMER III | 73 | +1.3% | 0 |
| Blue horror rework | Total War: WARHAMMER III | 20 | +0% | 0 |
| High Elf units reshuffled and Shadow walkers for all | Total War: WARHAMMER III | 120 | +0% | 8.35 |
| magic damage nerfed | Total War: WARHAMMER III | 356 | +1.1% | 24.1 |
| Tile bonusses rebalanced | Warhammer 40,000: Gladius - Relics of War | 169 | +36.8% | 87.4 |
| Aeldari unit rebalance | Warhammer 40,000: Gladius - Relics of War | 50 | +9.5% | 15.26 |
| 6 Tiles between cities | Warhammer 40,000: Gladius - Relics of War | 56 | +12.0% | 65.55 |
| Rewarding economy and city development scaling | Total War: PHARAOH | 415 | +1.0% | 52.92 |
| Heralds double face flag replacement | Total War: WARHAMMER II | 49 | +0% | 0 |
| Drycha elite elves unlocked | Total War: WARHAMMER III | 992 | +0% | 23.42 |
| Durable Webway gates | Warhammer 40,000: Gladius - Relics of War | 108 | +26.5% | 77.37 |
| Tyranid unit rebalance | Warhammer 40,000: Gladius - Relics of War | 12 | +10.0% | 11.37 |
| Free teleport Wood Elves (all maps, all factions) | Total War: WARHAMMER II | 628 | +0% | 0 |
| Reduced research speed tomb kings | Total War: WARHAMMER II | 26 | +0% | 0 |
| Warriors of chaos outpost expansion | Total War: WARHAMMER III | 2,729 | +0% | 27.49 |
| Balanced Wood Elf outpost economy scaling | Total War: WARHAMMER II | 766 | +0% | 6.2 |